Necklace of Fireballs

string of spherical beads that can detonate form a necklace


This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace.

(It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.

Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Market Price
Type I 1 2 1,650 gp
Type II 1 2 2 2,700 gp
Type III 1 2 4 4,350 gp
Type IV 1 2 2 4 5,400 gp
Type V 1 2 2 2 5,850 gp
Type VI 1 2 2 4 8,100 gp
Type VII 1 2 2 2 2 8,700 gp

Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above.

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.


Necklace of Fireballs

The Dark Lord Jan